• Cethin@lemmy.zip
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    23 hours ago

    This has always been an opinion I’ve held for most RPGs. They almost always try to balance everything, and it makes it far less interesting. In my opinion they should play quite differently. The “good” play through should be the standard path most players will take, and it’s a balanced challenge with a mix of persuasion and combat. The evil playthrough should make you overpowered, but no one wants to cooperate with you. You can steal anything and kill anyone, but you’re going to have to fight for your win. Your combat skill is going to powerspike much higher and faster, but there won’t be an alternative to combat.