I’ve been playing Arknights Endfield and what makes it feel silly is that the story is all about saving this precious, pristine grassy environment from blight and destruction…and you do it by making giant resource-mining factories.
My latest challenge mode in that game is to try and develop infrastructure while destroying as little of the natural environment as possible.
This has led to building a number of offshore plants, but the difficulty is having to still run materials to them before unlocking drones to do it for me.
Whenever I have to build in the interior, I’ve tried to focus on building tall instead of wide so that it doesn’t take up much land space. But that does cause the horizon to become cluttered with a few industrial spires.
I can’t help but have to destroy some of the environment to get early biofuel power going, but I focus on finding as many crash sites as I can early on to skip to coal as quickly as possible.
I once made a computer factory that was essentially a large floating octahedron. It had a condensed feed of materials coming in from one point in the bottom and a few drone ports to bring in other completed parts around the middle. I didn’t plan for it, but just started building stages wider as I went taller until I noticed subsequent stages required less space, after which I started going in reverse.
Anyone play Satisfactory? Beautiful nature, yet you are directed to exploit the planet. Reminds me of that.
I’ve been playing Arknights Endfield and what makes it feel silly is that the story is all about saving this precious, pristine grassy environment from blight and destruction…and you do it by making giant resource-mining factories.
As a Factorio player, what’s more beautiful than an endless concrete sprawl.
My latest challenge mode in that game is to try and develop infrastructure while destroying as little of the natural environment as possible.
This has led to building a number of offshore plants, but the difficulty is having to still run materials to them before unlocking drones to do it for me.
Whenever I have to build in the interior, I’ve tried to focus on building tall instead of wide so that it doesn’t take up much land space. But that does cause the horizon to become cluttered with a few industrial spires.
I can’t help but have to destroy some of the environment to get early biofuel power going, but I focus on finding as many crash sites as I can early on to skip to coal as quickly as possible.
You could make structures that get high and then became wide
I once made a computer factory that was essentially a large floating octahedron. It had a condensed feed of materials coming in from one point in the bottom and a few drone ports to bring in other completed parts around the middle. I didn’t plan for it, but just started building stages wider as I went taller until I noticed subsequent stages required less space, after which I started going in reverse.
You made me want to do the same challange, but i’il do it on minecraft with the Create mod