ok fair, I didn’t play that one. The point is Morrowind is exceptional.
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Yeah, they started with Oblivion though, and it’s a very noticeable difference. For instance Morrowind doesn’t have a quest arrow telling you where to go, you follow signs and manual directions based on landmarks, which is possible because of more thought being put into the landscape and making its details a part of the story.
I guess I’m not totally sure, I know Oblivion used a bunch of procedural generation and I assumed Skyrim did the same.
I’m biased having played Morrowind first, but I’d argue it’s way better than its sequels in a lot of ways, so people are definitely missing out to skip it. The whole game world is hand crafted rather than being procedurally generated, the writing and worldbuilding are better, there was obviously a huge amount of work that went into building the RPG side of Morrowind that felt missing in later games.


Like the implication that having an active sex life and bullying someone to death are basically the same category of thing or strongly related somehow