I fell for stuff like this for a while and now I consequently delete every game that tries to pull this shit with me. And I lost the joy in multiplayer games to be honest. I will never match the dedication of some people. And if this means I have no chance to actually enjoy it, I don’t want to bother.
It got to be a really well made game for multiplayer with a good community (and if necessary good moderation) and proper matchmaking to work. There aren’t a lot of those out there, especially not major titles. Those either use the for-profit matchmaking algorithm (putting you in games where you specifically encounter players with purchaseable items your ad profile says you may be convinced to buy, even if it’s less balanced - Fortnite uses this for example), have absolutely zero working moderation (literally every Counter-Strike) or are completely overrun with bots, cheaters and scammers (e.g. PUBG).
Beyond All Reason comes to mind, that’s genuinely a joy playing. Probably due to its FOSS nature and small but fine community. And the ELO for balancing is visible by everyone.
Nothing beats a LAN Party with friends though. That’s what Multiplayer was made for. 🥰
Yeah, I think growing up as probably the first generation that went to LAN parties on a regular basis doesn’t really help enjoying modern multiplayer very much.
Reject team-based multiplayer. Play a fighting game!
Yeah for real fighting games are extremely short loops and have local communities and no team blame
Beyond all reason is a great multiplayer environment once you get the hang of how to play.
I’ve played a couple matches but it hadn’t clicked for me yet in the same way that TA or SupCom have.
Not the fault of the game, I still just spend most of my time looking at the build icons wondering what everything does.
Anyway, nice to hear there’s some good game in there once you get past the learning curve (same as any RTS, really).
Ive been playing fortnite for a while now, the only thing you really buy are all cosmetic, and I see plenty of people using the ftp skins. There’s a shop that refreshes daily for new cosmetics, but it’s universal, not targeted, and if you’re seeing people with stuff in the shop, it’s probably because they just bought it themselves. so unless I’m missing something the fortnite comment isn’t true.
And yes I know, defending epic is not a very popular position lol, there’s definitely enough to criticize already
I’ve got no time for grinding at my age. Single player game, some cheat engine, and skip grinding when it gets boring.
Depending on the game, this is why I install balance breaking mods or just use cheats. I play games to get away from grindy bullshit, I don’t need that in my games.
I’m with you there for games that take 100s of hours.
If it’s sub 20 hrs I’ll install QoL or time saving mods only.
This is why, with rare exception, I’ve stopped playing open world games.
I either quit before I finish or I stick it out and end up being sick of it by the time I’m done.
I haven’t stopped playing them but I have stopped finishing them.
I play until I feel I get my “moneys worth” then I uninstall? Which is a lot easier if you wait for a deal…
Open world is a tag i started avoiding as well.
What’s the point of a game? Having fun. If it isn’t fun anymore, don’t play it. There are probably still other games to play.
This also extends to:
You don’t need to get to a Steam “backlog” just because it is there. Just play games you enjoy and ignore the rest.
If you’re partway through a game and it doesn’t feel fun anymore then just abandon it.
If an old game is going to be fun to replay, then there’s no rule to say you have to pick something new. Play the old game for the thousandth time and enjoy. I’m playing Ballionaire like a maniac while my wife judges me for continuing to ignore Expedition 33.
If you enjoy doing dumb shit in a game then it doesn’t matter what the optimal play is, just do the dumb shit you enjoy. We all loved finding ways to kill sims.
or modify it to your style of play.
I use cheats all the fuckin time lol
Me with Stardew Valley
I’ve got 2 1/2 big sheds full of kegs and i need more kegs dammit
Its almost like a game that requires or significantly involves regular monotonous grinding is … like, definitionally, a poorly designed game.
You can have a regular, repeated activity or loop.
But if that loop itself is boring, rote… the game has failed at actually being engaging, thus rewarding.
The loop itself should be what offers the potential for reward, and that reward should be experiential, not… systemitized sequential progression.
Me playing Pokemon: All of my Pokemon have to be kept at the same level.
Me 3 weeks later: I never want to look at this game again
Tried picking up a pokemon game after a few years of not touching one. I realize that it is often a kids first pokemon game so they must be taught how the game works from the ground up but it would be really nice if there was a “I’ve been playing Pokémon for 30 years I know what a fucking pokeball is” button.
There was one pokemon game on the DS that I tried playing a while ago, where the professor asks of you’re familiar with pokemon already. And then proceeds to give you the whole spiel regardless.
This is how I am with pretty much any mmo games.
I’ll get through the normal level up/equipment upgrades and then to get any of the better items you have to grind for specific items that have like a fuckin 1 in 10,000 drop rate from a boss that takes a full raid party to beat and takes over an hour to finish. Oh and you need like 50 of said item and you can only run the dungeon on the 3rd Sunday of the month or some shit like that.
And this is pretty much the standard for mmo games
Lol yeah, I’m getting back into classic wow raiding right now, and I really don’t have the stomach for farming so I’m constantly broke and can’t afford all the 20 consumables you need to stay on top of shit, and that’s not even bringing in the whole world buff thing into it. It’s just ridiculous sometimes, but getting those sweet drops hits like crack, especially when you’re rolling against 8 other people lol.
I really wish an mmo game existed where you could just design your character at max level if you wanted to and just crush shit though. Like remove all the grinding and just have fun quests and dungeons, and you can raid more than once a week lol.
There’s a game called Fellowship that’s trying to be something like this. There’s still progression though.
Yeah I think there would have to still be to keep players coming back. I’ll have to check this one out.
I always procrastinate on playing and when I do, I wonder why this is so much fun.
It looks so strange when I see people playing a lot of one game and what they do seems to be mastering mechanics. Everything is a stat to them, you can optimize builds etc.
It just seems like a job
They log off from their real job where they optimize something or other and hop onto a game where they optimize something else and coordinate a team etc.
It’s so weird to me.
Some of the most fun is discovering the new setting and art models and special effects for the first time.
Seeing the majestic six-legged Porco-Taur charging at you through the sun-drenched savannah of King Arthur’s Burg in the Realm of WizardTopia is fun the first time it happens. And then you figure out the monster’s pattern of attack, get to know the burrow by the lake where it spawns, and can knock one of these creatures down with a few button clicks. So it’s not fun anymore.
Pick up a new game with a new style of monster and a new attack pattern that employes different abilities, and now it’s fresh and exciting again.
The new attack pattern? You guessed it.
Yet another delayed attack. Hold… Hold… Hollllld… Flinch …Swing stupid fast
Ooooo new game +
I’ve had to specifically put a hard stop on my usual thought process while playing games, in an effort to get back to how I played as a kid. If I catch myself strategizing too much to the point where I’m not even playing anymore, and am just going through the motions I already planned out, I purposefully make myself do something completely against the plan just to put myself in the kinds of situations I’d be in as a dumb kid who did the wrong thing, since that was the last time I had real fun playing games. It doesn’t always work, but I do have more fun than I did earlier in my adult life.
This has really worked pretty well for me. I have to stop myself from researching optimal builds and strategies when I’m learning a game because it always accelerates the path to no longer enjoying the game.
The most fun I have is when I approach it the way I would’ve as a kid: what looks cool?
Turns out games are a lot more fun when you’re discovering everything yourself and learning as you go!
Yup, and it’s more fun when you let yourself have challenges. Sure, it’s easier and more efficient to stealth behind an enemy and stab them in the back, but it’s more exciting to go in swinging, even if you’re only wearing leather armor and haven’t trained your sword skill very much!
Every MMO ever honestly. It’s one of the cheapest ways to create content - a mindless time sink.
Single-player games doing this are much more rare, but I bet there are some examples…
Some of the dark souls games have some pretty grindy stuff, like the Chalice Dungeons in Bloodborne that I never did. But that was optional (unless you wanted the achievement).
Yeah. Achievements often are grindy.
This is a flaw in game design rather than a flaw in the player.
Play single player Avoid guides Never learn Meta Be happy















